(Actual Item In The Photo New) this is a new amiga cd32 but the packaging has been redesign for shipping. System Basic Package include (complete set): *Amiga CD32 Console *1 Original Amiga CD32 Controller *AC Adapter- *RF cable *AV cable *Manual * *Amiga CD32 Magazine *2 CDS include 4 FULL Games:(DIGGERS-OSCAR-DANGEROUS STREET-WING COMMANDER) Sega and Nintendo said it couldn't be done, but Commodore have proved them wrong by bringing out the worlds first 32-bit CD-ROM based console, and at an affordable price. By combining the 32-bit technology of the A1200 with a fast double-speed CD-ROM drive in a small megadrive-style box at a price directly aimed at Sega and Nintendo. The machine looks totally unlike every other Amiga, and at first glance you would be forgiven for thinking it was a Megadrive. Only the big '32 Bit' and 'Amiga CD32' logos point to the power contained in the dark grey box. The CD32 is purely a games machine. It's a ready-made market and Commodore have come out with the CD32 at exactly the right time. The CD32 is simple to operate. Open the flip-top lid to reveal the tray for the CD. The CD32 does not require the caddies that annoy most CDTV and A570 users (although I must admit I prefer the caddy system - discs are too easily scratched without caddys), and doesn't have a built-in lens cleaner like CDTV, so be prepared to regularly clean the lens on the CD32 if you buy one, especially if you live in a house with smokers. CD lens cleaning solutions or special CD cleaning discs are available from most HiFi stores. CD32 will also play your Audio CD's. Inserting an audio CD brings up a smart menu similar to the one on the CDTV, but it reacts faster and is simpler to use than its predecessor. Like CDTV you can control CDs from the joypad, but unlike the CDTV there aren't any buttons on the main unit to control CD play. CDTV had problems with a few audio CDs, especially extra-long CDs with lots of tracks. All CDs I tried in CD32, including a couple known to cause problems on CDTV, worked fine. The audio quality, when put through an amplifier or into a TV with reasonable speakers, is excellent. CD+G discs, special audio CD's with simple graphics (not to be confused with the obsolete CDVideo discs) can also be used. These come up with simple graphic sequences. Most CD+G discs are karaoke discs, and both CD+G discs I tried in Amiga CD32 worked without problems, in fact the CD+G code has been improved since CDTV. There are no more errors in the graphics decoding, and the control for CD+G has been greatly simplified. The RGB port has been removed, although a S-VHS output is now supplied which gives an extremely good picture on S-VHS TVs and monitors. With S-VHS, RF and Composite it is now possible to connect the CD32 to almost any TV or video system and obtain superb quality output. Many modern TVs have S-VHS inputs at the front of the TV, so connecting the CD32 doesn't require all that tedious messing around with SCART sockets and cables hanging out of the back of your TV that previous machines needed. Even the RF output quality is good, so whatever TV you have your CD32 will work. The S-VHS output can also be connected to any monitor that has seperate Chroma and Luminance inputs, such as the 1084S and even the old 1701 C64 monitors, although a special lead is required. The parallel and serial ports have been removed, so you can't connect external modems, printers, digitizers, and so on. Obviously most of these are rather pointless on a games console, but there are two things that some people will miss. No serial port means no two-machine linked games, and no parallel port means the CD32 can't be linked to another Amiga with the Parnet network cable to transfer data from CD to Amiga (many CDTV owners use this to use their CDTV as an external CD-ROM drive on their Amiga). The CD32 also has standard mouse and joystick ports, something sorely missed from CDTV. The supplied controller is rather Nintendo-esque in design, down to the buttons on the top left and right sides, plus four fire buttons, a start/stop button and an 8 way direction pad, enough for the most frantic of beat-em-up games. The controller links to a standard mouse or joystick port, and apparently will work with any Amiga when used with the right driver software, so you will no doubt see lots of software starting to support the new joypad. The controller comes with a nice long lead, it's nice to see someone putting some thought into how the unit will usually be used, although there's definately some left-handed militant designer at Commodore, as the joystick/mouse ports are on the left-hand side (as on the A4000) to the irritation of right-handed people like myself. The CD32 does have one large monster-sized expansion connector, which carries all the relevent lines to add all the missing ports to with an external board. At the CD32 launch some developers were running from machines fitted with 'debug' boards connected to the back containing all the missing interfaces. This will apparently become the basis of a Commodore 'base unit', containing all the ports and interfaces, along with floppy disk and ram expansion, to make the CD32 into a true Amiga computer. This expansion also contains the space for the add-on FMV cartridge. This will be out before Christmas, at under �200, if you believe Commodore's PR speak. Commodore are working hard to try to beat Philips to the market with FMV (Philips are currently running over 9 months late). On the top of the CD32 case there is a 3.5mm headphone socket plus a volume slider for the headphones. As on the CDTV and A570 the volume slider only affects the volume through the headphones, and has nothing at all to do with the volume levels through the Audio out or the TV output. Next to this are the power and disc activity lights, and a reset button, although you do not need to use this all the time. Most discs reset automatically when you open the flip top lid and take out the CD, but this can be prevented (when you have a product on more than one CD, or a product like Video Creator that allows you to use your audio CDs. The power on/off button is on the back of the CD32 rather than on the power supply, which means the power supply needs to be turned off at the wall when not in use to avoid overheating. With a true 32-bit machine and a fast CD-ROM at under �300 (the Megadrive/Mega CD bundle costs �399, and that is only a 16-bit machine with terrible graphics quality) all Commodore have to do is get their marketing right, something they have had terrible problems with in the past, and they are on to a certain winner.